How Much Damage Does Stealth Rock Do
How Much Damage Does Stealth Rock Do. Switching out from a tough situation is very common in singles and stealth rock punishes heavily the players for doing so: It deals 12.5% to neutral pokemons, 25% to a pokemon weak to rock and a whopping 50% of the max life is subtracted to every pokemon with a double.
This damage is based off of each pokémon's type matchup with the rock type and is calculated as follows: It deals 12.5% to neutral pokemons, 25% to a pokemon weak to rock and a whopping 50% of the max life is subtracted to every pokemon with a double. How much does stealth rock do?
Stuff Like Spikes Or Toxic Spikes Need To Be Set Up 3 Or 2 Turns Respectively For It To Take Full Effect, And Even Then, Levitating Or Flying Pokemon Take No Notice Of It, While Most Fliers Are Weak To Stealth Rocks Themselves, Taking 25% Damage.
To set up three layers of spikes, a pokemon has. The basic rule of thumb in this case is to remember in pokemon everything rounds down, even things over 0.5 difference (18.75% rounds down to 18% for example), at each individual stage. This has been discussed a bit already.
Base Damage Is 12.5, It Will Deal 6.125% With 4X Resistance
How much does stealth rock do? 2) it hits every pokemon except magic guard cleffa/clefairy/clefable. Pokémon on the target's field receive damage upon switching in.
1/32 Of Max Hp (3.125%) X0.5 Effective:
That would have been a much more balanced move and i'm sort of surprised that game freak didn't do it themselves. The attack is a rock type attack so the damage is based upon the opponent's weakness to it. The article suggests a rate of fire of 2 for medium rocks and 1 for large and limits damage bonuses (though not to hit bonuses):
With Trainer Battles Not Being A Very Big Thing In Pla, Entry Hazards Would Be Pretty Much Useless (They're Already Really Only Useful Against Other Players), So It Looks Like Stealth Rock Is Being Reworked To.
Takes one turn to setup, deals damage to every opposing pokemon for the rest of the game unless removed. The amount of damage inflicted upon switching in is 12.5% of the pokémon's maximum hp, multiplied by rock's type effectiveness against that pokémon. Another reason is the simple availability.
It Does Do Damage When New Pokemon Are Introduced To The Battle, However, Like If A.
Blaziken took 25% damage from stealth rock which should not be the case since the fighting type rock resistance should negate the fire type weakness resulting in the usual neutral 12.5% i don't know if it's a normal bug for all fighting types but at least it was easy to notice on blaziken. If you have a pokemon with magic bounce, if your opponent tries to use stealth rocks on that pokemon, the stealth rocks will be bounced back and your opponent will have to deal with the stealth rocks. Gliscor) if something is weak to rock then it's 25% (eg.
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